The Fall from Grace
Orcs are blood thirsty mercenaries. Used heavily as Shock-troopers for human Armies a Single Orc is a match for many times it's number of humans. Orcs could overcome their human masters if they had the inclination, but Humans provide war to the Orcs and that is all any Orc desire in life.
Physical Description: Orcs range anywhere between 6 and 8 feet tall with thick limbs capable of tearing a man in two.
Society: Orcs have no civilization of their own, while some Orcs go rogue and form bands of raiders most are happy under the yoke of their human masters.
Relations: Orcs congregate with Humans and think they're about as Orcy as you can get without being an Orc, which it's very Orcy, but it's the thought that counts.
Alignment and Religion: Orcs and the Definition of Chaotic and tend to worship great warriors or Gorum.
Adventurers: Orcs are Often Fighters, Rangers, and other Martial Classes. Sometime an Orc will become a Cleric, but almost never will a Orc become a Wizard or something similar.
Ability Adjustments: +4 Strength, +2 Constitution, -4 Charisma.
Senses: darkvision (60 feet.)
Movement Speed: 30 Feet
Powerful Build: And Orcs is treated as being one Size catagory larger where it is beneficial allowing the Orc to wield Larger Weapons and gain bonuses to CMD where it benefits him.
Racial Skill Bonuses: +2 racial bonus on Intimidate, as well An Orc uses Strength instead of Charisma for Intimidate, Intimidating Prowess instead allows the orc to add his Charisma Mod.
Languages: Orcs begin play speaking Common, and Orc. Orcs with high Intelligence can choose bonus languages.